The dark art of testing in agile

***I am now back at Software Education teaching and consulting around testing and agile . I’ve just recently rewritten our Agile Testing course (ICAgile accredited) and this is my blurb on the course before I teach it on the 7th October for the first time (see http://www.SoftEd.com). Also I haven’t written anything here in a long time and being prompted by something else I sent to Lee Hawkins, I thought I would post this here as well***

Testing is like the dark arts. It hides in the shadows of projects probing silently, mocked openly and looked down with disdain by those who think they know better. But do they?

Testing was seen like this even by testing consultancies as they espoused the rhetoric that testing is simplistic, mechanical and artifact driven. The implied idea was that ‘any one can do testing’ was prominent. Fortunately two communities began to challenged these ideas. The context driven community broke the fallacies of mechanical, simplistic testing to human based, skill based, thought provoking investigations of self, product and relationships. The second community was the agile community who helped challenge the ideas of heavyweight documentation and adherence to process to one of experimentation with short feedback loops. With this came a more technical approach to testing using tools to assist (though sometimes there is an overreliance on these tools).

Our agile testing course looks to combine these two communities together by building key skills around critical thinking, using heuristics to build solid testing models and focusing on quicker feedback and leaner documentation. In turn, building these key skills then help testers to be better equipped to understand the agile context. Testing in an agile context requires quick, critical, skilled thinking and combined with some technical understanding enables testers to answer this question – How do I add value to my team today?

Our agile testing course is very hands on and experiential and looks to increase testing skills that help you become better in your role and add value. Testing is no longer in the shadows – it is front and centre and is our mission to help you to become indispensable to your team.

The question for you though is – how much better do you want to be as a tester?

Advertisement

Teamwork – The value of a good team

How a good test team can help you become a better tester!

Teamwork

 

 

 

I’ve been watching New Zealand’s Junior Tall Blacks play at the U19 FIBA World Championships (Auckland New Zealand) and what struck me the most was the level of teamwork showed by the team. This was one of the contributing factors behind the team doing so well – i mean undersized, under gunned but plenty of heart, a good coach, sound systems AND generally good teamwork. What it did lack was the experience. Even though this was the U19’s, a number of teams had professional basket ballers in their team and that experience help decide close games.

When i think back to software testing teams i have been on i immediately think about the varying degrees of teamwork. I’ve worked on a team that was very hierarchical, there was a definitive pecking order and if you upset the head honcho (or in this case, honcho-ess), you quickly became ostracised. And this was regardless of skill, knowledge or enthusiasm and when you were out, you were out. This meant that the peripheral testing activities became harder to accomplish until you got back “in”. You had no or little peer support and pleas (subtle or otherwise) to management were fruitless. It didn’t bother me too much  because (either i was naive or ignorant) but one tester i saw felt this ‘pressure’ and it affected her ability to test. Why? Because she was too busy dealing and thinking about her social status that she couldn’t concentrate on testing (AND I mean thoughtful, critical testing.)

I’ve also worked as a sole tester in which, generally speaking, i never had to contend with team politics. I guess i was seen more as a project peer, an individual and not some annoymous member of an annoymous team. I was real and approachable and i guess this made it easier to build a rapport with. This is my experience but obviously it may not be typical. We have ‘control’ over ourselves but not much so over our environments.

I have also been part of a team that was supportive and encouraging and in essence allowed individuals to experiment, to try different things, expand and explore. And because these positive team attributes were in place, the opportunity to collaborate, share and test greatly increased. Whereas in the hierachial team i was in, knowledge was gold and he/she who had the most gold won, the supportive team wasn’t worried about which individual had the most gold but how much gold the team had collectively. Testing thrived because it was allowed to!

I have felt the value of a good teamwork. It goes along way to helping you get up in the morning and enjoying your day rather than dreading it.Testing is a human approach and its not just our interaction with the software but also with those we work with that helps us become better testers!

The one minute speed dribble syndrome

Rob Rangi is a very good friend of mine who happens to coach the St Mary’s Senior Girls Basketball team based in Wellington, New Zealand. He is blogging about his coaching experiences here.

He recently blogged about a recent session entitled Taking the Positives from the failures of drills. Coach Rangi is installing the Read and React offense, an offense that is based around principles rather than set plays.

Unlike a set play where, for example, player O1 passes to player O2 after player O2 was screened by player O3 (i.e. a structured offensive set), the Read and React is based on a group of principles in which the offensive players move depending on what is happening. This leads to an infinite number of possibliities in which the offense  can move, react and score. There is no blinked eyed approach whereby player O1 must do this in order to satisfy the pattern and potentially miss a scoring opportunity.

To quote from Coach Rick Tolbert (the Read and React creator), “…And that’s exactly what the Read and React Offense does: it provides a framework that can be used as an offensive system to develop players, teams, and programs. Or, it can be an offense for one team, an offense that builds upon itself, with a counter for anything any defense can throw at it.” Notice that Coach Tolbert talks about a framework. There is no mention of the words structured, pattern or set. In essence, the framework provides the heuristics (and the principles are collectively the oracle), the players apply these heuristics and adapt them  during game time.

Coach Tolbert also went on to stat his past season and found that 80% of his teams points came from principled basketball. Only 20% came from set plays and yet in practise, his team set spent 80% of the time on only 20% of the total point production!

Exploratory Testing is like the Read and React offense. It allows a creative (heuristics based), flexible (adaptable) approach (principles) to software testing that enables a tester to test a product with a broader mindset.

On the other side of the coin, writing test scripts (or if you like, using set plays)  is a very common testing practise which enables the tester to set out in advance, the steps he or she will follow.

One of the dangers of following a script is that the tester becomes a verifier of the steps as opposed to finding bugs or flaws or issues within the product.

And yet isn’t finding bugs the goal of testing?

Finding bugs is the value add testers bring to a project because by finding bugs and getting them fixed, the project team begin to increase the reliability of the system and potentially the quality as well.
This is nothing new. Glenford Meyers in his 1979 book ‘The Art of Software Testing’talks about his definition of testing

 “Testing is the process of executing a program with the intent of finding errors.”

It is not saying that testing should ensure that the product performs as specified or some such similar activity.

This is an important distinction – having the relevant mindset will steer us in the relevant direction. If we are looking to confirm that the product meets the specifications then it is likely that we can do this but will miss bugs. If, however, we are looking for bugs then we will find them (and along the way we will have false alarms or ‘non-bugs’ but isn’t that potentially better than missing some important bugs?).

Professor cem Kaner (Florida Institute of Technology) talks about this in the course Bug Advovacy  and also in his slide set that extends on his book Testing Computer Software. Prof. Kaner refers to what is called Signal Detection Theory. SDT quantifies the ability to discern between signal and noise and is a way in which psychologists measure the way decisions are made under conditions of uncertainity. When we are testing, there is nothing more uncertain as software we are have been just been given!

This of course can be influenced by the rules or limits or bias we set on ourselves or the group of testers we look after. Wikipedia has an excellent example of this bias

“Bias is the extent to which one response is more probable than another. That is, a receiver may be more likely to respond that a stimulus is present or more likely to respond that a stimulus is not present. Bias is independent of sensitivity. For example, if there is a penalty for either false alarms or misses, this may influence bias. If the stimulus is a bomber, then a miss (failing to detect the plane) may increase deaths, so a liberal bias is likely. In contrast, crying wolf (a false alarm) too often may make people less likely to respond, grounds for a conservative bias.”

In testing, if we influence testers to make sure the product conforms to requirements then we steer the bias in that direction. If we influence the bias towards finding bugs then that is what will happen and as Glenford Meyers has already pointed out, we begin to add value (potentially at a greater add than if we are looking to confirm that the product meets requirements).

Coach Rangi struck an interesting dilema at one practise. He asked his team to run a full court drill involving the speed dribble and read and react principles. This is what happened…

Coach : “OK Ladies we’re going to do a minute using the Speed dribble. Read the ball and react accordingly”

Players : “Yes Coach!”

Point Guard brings the ball to the top from our 2-man fast break. Our Wing running the outside lane, get her wing position and almost without hesitation cuts to the basket. So I stop the drill and pull her up.

Coach : “OK, What was your Read?”
Player : “Ah that was the speed dribble coach”
Coach : “OK So you made the cut although X actually hadn’t started the speed
dribble towards you”
Player : “Yeah, I was anticipating her doing the speed dribble at me”
Coach : “Why would you be anticipating it? You should be reacting to what she
does? What would happen if she drove or wanted to make a pass?”
Player : “But she wouldn’t do that Coach”
Coach : “And why is that?”
Player : “Cause you said we were running Speed Dribbles for a minute”

What an interesting sequence! Look at how Coach sets or influences the drill’s bias (just like following a script). Then the team interprets his instructions and follows the “script” to achieve the aim of the drill (“OK Ladies we’re going to do a minute using the Speed dribble. Read the ball and react accordingly”). The player then inteprets the instruction without question and becomes inflexible and doesn’t adapt to what the point guard was doing.

Coach Rangi then went on to say…
“…So after practice, I reviewed our training and was able to determine that the drills suffered from having a pre-conceived outcome based on a known condition eg we’re doing pass and cut for a minute then speed dribble for a minute then natural pitch etc. We needed to remove the pre-conception and make it random forcing the Wing to work.”

Fantastic! Much like in software testing where we have an expected result based on a known condition, our ability and effectiveness to analyse, think critcally and discover bugs is reduced by the bias surrounding our testing (test scripts or in basketball, set plays). We can become almost paralysed by following and completing each step in the script (been there, done that) and lose potential ideas, thoughts and creative ways in which to discover bugs (i have personally experienced both mindsets probably as most testers have at one stage or another).

How then did Coach Rangi fix this…

“We now have a new drill called “You make it up 2-man break”. We run 2 minutes using Circle movement options only – Dribbler drives, Dribbler drives and pitches, Dribbler drives and pivot pass to Safety valve. Then we run another 2 minutes using the other options – Pass and Cut, the Speed and Power Dribble. We also instigated a rule that says the next pair to go cannot do the same move as the pair in front has just done ensuring a different option each time down the court.”
Coach Rangi then finishes his blog by saying…

“In hindsight I should’ve seen this coming but there is nothing like getting it on the floor and letting players find the flaws for you. And honestly, I’m glad they did because it just made us a better basketball team!”

Much like in software testing, Exploratory testing is an approach that can help us become alot more flexible and help us avoid the “Cause you said we were running Speed Dribbles for a minute” syndrome!

The Pursuit of the Unreplicable Bug

ghostbusters.gifI’ve been recently testing a web-based application that produced a very interesting defect. It seemed that in one particular screen, a user (with the right combination key strokes and mouse clicks) could actually enter a supposedly uneditable error message field and enter text! At first i wasn’t able to repeat this behaviour but with the words from a James Bach article ringing in my ears about “…ignoring unreproducible bugs at your peril”, i logged it waiting for the right opportunity to attack it.

I had already spent time looking for this ‘bug’ but figured that i would put it to one side and come back to it with fresh eyes and clearer thoughts. Interestingly enough, the developers caught hold of this bug and attempt to replicate in their dev environments – i was even ‘challenged’ in a joking way that if i couldn’t reproduce the bug within 5 attempts then it didn’t exisit!! Oh, did the competitive urges come out then! (This was done in good spirits – we have a tremendous rapport between developers, testers and BA’s). However, it was another developer that found the key/mouse strokes that generated the bug and we discovered that it was a validation error on that web page!

So what were the lessons learnt?

  1. Exploratory testing found this bug – some may say that discovery was a ‘fluke’ but scripted testing would never have picked this bug up.
  2. Fresh eyes and a clearer head can aid tremendously in trying to replicate a bug (especially one discovered late in the day!)
  3. Having a rapport with developers helps in solving bugs – personal agendas and politics are put to one side for the greater good of the ‘team’
  4. Working alongside developers generally breaks down communication barriers (percieved and physical)
  5. Unreproducable bugs ARE best ignored at ones own peril – in this case finding this bug lead to a tightening of field validation for the application
  6. Bugs are bugs are bugs…testers find them, developers fix them, buisness decide what they want done with them – never give up on trying to replicate bugs that are difficult to reproduce!
  7. Teamwork – i honestly believe the power of many can be greater than the power of one
  8. It’s tremendously satisfying finding a bug that is difficult to find and reproduce – the testing equilivant of a three-pointer!

Insufficient Testing

F-22 RaptorsIs a test team ‘liable’ if the product/software fails in some way? A recent post to the Software Testing Yahoo groups forum brought this to light and got me thinking.

Jared Quinert – a proponent of ET from Australia said “…a lack of testing – that insufficient testing requires some co-conspirator to cause a project to fail?
Sadly, nothing stops people trying. Googling ‘”insufficient testing” project failure’ goes some way to demonstrating this.”

So i did….try googling “insufficient testing” and see what comes up. There are, according to Google, 493,000 references to insufficient testing. This then begs the question – What is insufficient testing?

I worked recently within a test group that was fixated on exhaustive testing – they literally wanted to test everything and anything (and with good reason i might add – the situation i.e. context – surrounding them was NOT conducive to a co-operative approach. The harder the test group tried the more they got blamed.) It was hard to changed that mindset because they had litteraly been burnt in the past. What this meant was a huge overhead in terms of time. This group is the opposite of insufficient testing because they wanted to do everything.

However, it is a fact of life (this has been well documented in a number of articles, blogs etc) that software testers cannot find everything. Software is complex (ask NASA), software can be daunting and despite testing things do go wrong – just ask the US Air Force

(http://en.wikipedia.org/wiki/F-22_Raptor#Recent_developments )

“While attempting its first overseas deployment to the Kadena Air Base in Okinawa, Japan, on 11 February 2007, a group of six Raptors flying from Hickam AFB experienced multiple computer crashes coincident with their crossing of the 180th meridian of longitude (the International Date Line). The computer failures included at least navigation (completely lost) and communication. The fighters were able to return to Hawaii by following their tankers in good weather. The error was fixed within 48 hours and the F-22s continued their journey to Kadena”

Was this fault because of insuffcient testing or was it the result of other factors? In my experience of failed projects, insufficient testing usually isn’t the cause rather a lack of cohesion between PM, vendor, BA’s, developers, testers – each group assumed a territorial stance and placed their ego in the way.

As Gen. Colin Powell (ret) says ” never let your ego get so close to your position that when your position falls, your ego goes with it.”

Often there was some sort of conflict or barrier (whether declared or otherwise) that existed in which the leadership group was unable to break through. Disharmony in a project team will definitely achieve less with more.

So then is insufficient testing clearly a fault of the test team?

 Sometimes it is.

If the team was not aligned to the Project goals and was off on their own agenda then yes. However, if there are external influences involved then insufficient testing may be a symptom of a bigger problem.

Teamwork

teamwork-skydivers-ii-print-c10007532.jpgI was reading a book from master coach Pat Riley entitled The Winner Within. This book has been around for a number of years (1993) and Coach Riley discuss his philosophies that make up a successful team. Coach Riley knows what he’s talking about – he’s was at the helm of the 1980’s LA Lakers World Championship basketball teams, the New York Knicks and the 2006 Miami Heat championship team.

Most of us belong to some sort of team. And while we may not always get on with others, we are some what reliant on others doing their job, playing their role. Its no different from testing. Whilst we may be perceived as being negative (‘Your job is to break the system’), we still play a vital part. If we then are able to look at the big picture and synergise with the (project) team as a whole then we are able to produce quite effecient results.

You see this all the time in sports where a very talented team just can’t seem to get it together. I once coached a basketball team that, individually, were quite brilliant for their age group. But as a team they just couldn’t take the ‘I’ out of team. A championship team (or for that matter a good team) is a team that is able to synergise well together – their is no ego only healthy respect for each other. BA’s working with Testers and developers in harmony to produce something extraordinary (one government department i worked for worked exactly like that and yet another didn’t because there was a wall between the testers, BA’s and developers – literally and figuratively).

One of the ways to build this teamwork is founded on trust. It drives us, it helps us, it builds confidence in each other and in others. It enhances who we are and yet at the sametime if we trust and are trusted then we are more likely to ‘build up’ then tear down. A divided house cannot stand.

As Benjamin Franklin states on the signing of the Declaration of Independence “We must all hang together, else we shall all hang seperately”